Artist with 8+ years of experience in casual and mobile game development on positions such as concept artist, 2D generalist artist and art manager.
Worked for game genres: Match-3, HOG, Mahjong, HOPA, slots, play-to-learn and tabletops.
Sketching and concept art, 2d rendering and digital painting, character design, prop and icon design, environment design for isometric maps, UI kits, UX flows, matte painting and photobash, usage of 3d base for 2d renderings, marketing images and in-game offers design
Adobe Photoshop, Adobe Illustrator, Procreate, Figma, Blender, ZBrush, Adobe AfterEffects, Adobe InDesign, PureRef.
Project support and art team management, art mentorship and onboarding, outsource management and quality control, ability to work within teams of different scale, documentation development, collaborations with other departments, time management of the updates and development planning
Jira, Trello, Confluence, Notion, Google docs.
Part of the development team for indie RPG in dark fantasy setting
Concept art and 2d rendering of prop assets
Style exploration
UI design
Development of the start-up play-to-learn project
Concept art and polishing of characters, locations, backgrounds and icons
Concept and preparation of assets for NFT generation
Working with vector graphics, cartoon and simplified flat style
Writing and preparation of the briefs for inside and outsource development
Design of marketing materials for social media - Supporting role in UI/UX design
Preparation of the UX flows, UI assets, windows and mockups
Character and environment design.
Mentoring and curating of 2D Artists. Quality control of 3D Artists and outsource contractors. Discussions of content development between departments.
Writing guidelines and tutorials for artists. Participation in Meetup for Artists and providing review and critique session for participants in the Environment Design category
Concept art of props and items for HOG. Preparation of hidden object layouts for scenes, assignments for outsource contractors, and quality control. Concept development of Match-3 build-in feature for HOG project - chips, frames, etc. Rendering of matte painted assets. Development of UI windows and elements. Painting in photorealistic style.
Participation in preliminary development of Match-3 game concepts for marketing tests.
Sketches, concepts and 2D rendering for Match-3 games: chips, chests, props, buildings, structures for map, decorations for events. Development of UI elements and windows, construction of the marketing windows and offers based on existing UI kit. Painting in cartoon style.
Graphic development of Hidden Objects Puzzle Adventure games (HOPA games) published by Big Fish Games.
2D render and photo bash of interactive scenes, zoomed zones, items and props, full-screen backgrounds, mini-games and cutscenes. Preparation of assets for animation.
Assisting Lead Artist, mentoring Junior Artists, assignment and distribution of the tasks and corrections, quality control.
2D Card Illustrator for cyberpunk tabletop games Cyber Pet Quest and Lunar Skyline. Icon and prop design. Merchandise and graphic design.
2D render and photobash of zoomed-in environments and backgrounds.
Digital artist for iGaming. Characters, backgrounds and icons rendering.
2D rendering and photobash of hidden objects for scenes
Ukrainian - Native
English - B2
Italian - A2
German - A2
Architecture of buildings and structures.
2009 - 2014
2014 - 2015